Live in Cork · Fri 2 & Sat 3 October 2026 · Dance Cork Firkin Crane

Banished

Fourteen players.
Three are lying.

A live social-deduction game show

€35 + €1 restoration levy · 18+ · Doors 7pm

01 The premise

Fourteen strangers. One table. Nobody knows who to trust.

Fourteen people are pulled from the audience and sat under the lights. Three of them are secretly told to lie. Nobody else is told anything.

For the next two hours the room watches them argue, accuse, defend themselves and vote each other out — one by one — while trying to work out who's telling the truth. Nothing is scripted. The people on stage aren't actors. They're whoever was in the room that night, improvising under pressure with everyone watching.

14players drawn from the audience
3of them secretly Hidden
5rounds of accusation and banishment
233people in the room, all voting
1reveal at the very end
02 Two sides

Somebody at that table is lying to you.

The Hidden — a hooded figure in shadow.
The Seekers — a figure holding a lantern, searching.
Three players

The Hidden

They know each other. Nobody else does. Every night they quietly remove somebody from the game — then sit through the morning being accused, and talk their way out of it.

  • Lie
  • Deflect
  • Survive to the end
Eleven players

The Seekers

Everybody else at the table. Almost all of them have nothing but instinct, a vote, and whatever they can read in somebody's face.

  • Watch
  • Accuse
  • Banish the right one
And two more things

Not every Seeker is guessing.

Two of the eleven are quietly holding something back. They don't know about each other, and neither does anyone else. Naming yourself out loud tends to make you the next one banished.

The Warden — a figure holding a ring of keys.
One player

The Warden

Once a night, checks whether one person at the table is telling the truth.

The Healer — a figure cupping herbs and a small glass bottle.
One player

The Healer

Once a night, protects one person from being removed. Sometimes themselves.

You'll watch someone lie to a room of 233 people and almost get away with it.

03 Where you fit

Watch. Or play.

Nobody gets dragged on stage. You decide when you book — and you can still change your mind on the night.

Most of the room

Watch

It's a 233-seat room, so you're close enough to catch the hesitation, the over-explaining, the tell. And you're not silent: once a round the whole room votes from their phones, and the tally goes up on the big screen before the players decide. You'll know things the people on stage don't.

The Watchers — the audience.

No app. No sign-up. A QR code on your seat.

Fourteen seats

Play

Tick one box when you buy and you go into the volunteer pool. If your name comes out of the bag you take a seat at the table, open a sealed envelope, and find out whether you're one of the three doing the lying.

You keep your seat either way. Most volunteers never get called — and the ones who do talk about it for months.

Entirely optional. Say no on the night and someone else goes up.

04 How it unfolds

Two hours. Five rounds. One reveal.

You don't need to know the rules before you arrive. The moderator walks the room through it in the first ten minutes.

  1. I

    The Selection

    Fourteen names come out of a bag. Volunteers only.

  2. II

    The Anointing

    Sealed envelopes open in silence. Three read the same word.

  3. III

    Night

    The curtain drops. Somebody is removed from the game.

  4. IV

    The Round Table

    Accusations, alibis, and the whole room voting.

  5. V

    The Banishment

    The table votes one out. They reveal what they were and walk.

  6. VI

    The Reveal

    Masks off. Everyone finds out who they'd been sitting beside.

Opening night

Fourteen of them. 233 of you.

€35
+ €1 Dance Cork Firkin Crane restoration levy
Fri 2 & Sat 3 October 2026 Doors 7:00pm · Curtain 7:30pm Dance Cork Firkin Crane · Shandon, Cork ~120 min · one interval 18+
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